I legit got jumpscared by the transition to the second part. Really cool, the movement is very satisfying, but you can get stuck in your RNG-made level.
I would suggest communicating when the change is going to happen so that more intent could be put into the design of the tower. Looks like a solid base for a potential future puzzle game.
Once I discovered I could double jump I was addicted. I would only suggest more UI elements to make the goal more clear to the player, but I was definitely not expected the swap to part 2. Amazing idea!
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I legit got jumpscared by the transition to the second part. Really cool, the movement is very satisfying, but you can get stuck in your RNG-made level.
I would suggest communicating when the change is going to happen so that more intent could be put into the design of the tower. Looks like a solid base for a potential future puzzle game.
Thank you for the feedback! :D
Once I discovered I could double jump I was addicted. I would only suggest more UI elements to make the goal more clear to the player, but I was definitely not expected the swap to part 2. Amazing idea!
Ayy thanks for the feedback!
great feedback! thanks for giving it a play :)